Like traditional midrange decks, Elementals aims to win the game through controlling the board either by establishing a dominant board presence or by burying the opponent in card advantage
Basically, Sultai Mutate and Abzan Keywords were consistently bad, with Sultai Mutate taking last place in a massive six categories but somehow beating out Abzan Keywords by a point since Abzan Keywords ranked at or near the bottom so consistently, while Sultai Mutate managed to finish second in some of the commander-based categories
The design changed drastically, becoming more consistent with MTG cards in appearance and layout
This is no longer the case and now the hard rule is that no tournament playable functionally equivalent cards will be printed
With any sort of reanimation engine, you can keep bringing back Sakura-Tribe Elder from the graveyard over and over again, getting more and more land to put you ahead of your opponents
As a result, its beneficial to build up your board before casting her with a starting point of tokens, Equipment, and/or Auras, in order for Arna to start gaining you value as soon as she hits the field, Wherever possible its best to avoid Legendary Equipment, even staples like Sword of the Animist, as they cannot benefit from Arnas token generation